Updated 2026-08-31 · Reviewed for September 2026 · 8 min read
Stone Golem Guild Boss Guide 2026
Friday Guild Daily Boss strategy for Stone Golem: positioning, attack tells, movement route, damage windows, detach execution, manual scoring, and skill priorities.
By the CAPPED Editorial Team · How we review guides
Quick answer
Stone Golem is the Friday UTC Guild Daily Boss. Detach is required. Begin close enough to establish a tight counter-clockwise circle without being pinned against the wall. Run tight counter-clockwise circles. Never stop and never reverse into the throwing hand.
Stone Golem field plan
Multiple boulder patterns and wall behavior punish reversals; this boss uniquely rewards controlled circular or stutter-step movement.
Begin close enough to establish a tight counter-clockwise circle without being pinned against the wall.
Run tight counter-clockwise circles. Never stop and never reverse into the throwing hand.
Attack tells and response
Fast boulder
Tell: The throwing hand releases a direct, quick line.
Response: Continue counter-clockwise; do not reverse.
Slow/bouncing boulder
Tell: A slower projectile occupies the return path.
Response: Keep the same rotation so it passes behind you.
Wall compression
Tell: The Golem drifts into the wall and collapses the circle.
Response: Use the away-from-throwing-hand stutter-step instead of forcing the full circle.
Movement route
- 1
Run tight counter-clockwise circles. Never stop and never reverse into the throwing hand.
- 2
If the Golem walks into the wall, switch to a short stutter-step: move away from the boulder hand, then reset toward the other hand.
- 3
Take roughly one Movement Speed skill if the hero does not already have enough speed.
Damage windows
- Detach provides near-continuous attacks during the circle.
- The tight circle keeps close-range and persistent area effects on the boss; the movement pattern, not a particular gear set, creates that uptime.
How to score higher
- Keep a tight counter-clockwise circle and let detach provide continuous attacks; do not widen the route merely to face the boss.
- Change to the wall stutter-step as soon as the full circle collapses.
- Use the counter-clockwise stutter-step to create short firing stops without reversing into the throwing hand.
- Resume movement before each release rather than trading the attempt for one extra attack.
- One Movement Speed when required to stay ahead of the boulders
- Close-range or persistent area damage when the tight circle keeps it connected
- Freeze or Paralyze when control makes the wall phase repeatable
- Boss damage after movement speed is solved
Choose gear and runes after learning the fight
This field plan applies to every gear set. Use a dedicated build guide for the equipment, hero, and rune page you actually play.
Common deaths
- Running clockwise
- Stopping or reversing
- Forcing the full circle after the boss reaches the wall
- Taking excess Movement Speed that makes the circle harder to control
30-second checklist
- Detach status confirmed
- Counter-clockwise direction
- One movement pick if needed
- Tight circle established
- Switch to stutter-step at the wall
Why this plan works
Multiple boulder patterns and wall behavior punish reversals; this boss uniquely rewards controlled circular or stutter-step movement.
- Detach provides near-continuous attacks during the circle.
- The tight circle keeps close-range and persistent area effects on the boss; the movement pattern, not a particular gear set, creates that uptime.
Record the result correctly
- Save the target as Stone Golem.
- Attach the hero, skin, all six gear slots, rune grades, Rune Enchantments, selected skills, and whether detach was active.
- Compare this boss only with earlier attempts against the same boss; unlike weekdays are not a valid damage baseline.