Island Treasure Hunt
The permanent 24-tile dice board. Each cycle runs 27 play days plus one exchange day, and ranking rewards go out after Day 27.
Every timed mode in one catalog: permanent events, the 2 weekly rotations the guild has verified (Shackled Jungle on Mon/Wed/Fri, Abyssal Tide on Tue/Thu/Sat/Sun), and a clear in-game check for everything without a fixed listing.
The permanent 24-tile dice board. Each cycle runs 27 play days plus one exchange day, and ranking rewards go out after Day 27.

Four lakes, a lure economy, and Dragon Gate Pool: the special area you can chance into from the final two normal zones. Its fish drop King Fisher Ticket Shards.
Endless tower climb - floors scale forever, rewards reset each season. Version 1.1.8 added floors 3501 through 4000.
Seasonal boss rush against the sealed demon. Season length is shown on its in-game banner.
Server-wide monster HP pool - everyone chips in, ranks pay out.
Wave defense for your magic plant - stages gate weekly rewards.
The gold faucet - spend energy, leave rich.
Keys and shovels in, runes out. The etched-rune grind that fishing pays for.
Timed jungle gauntlet - hero and team trials with rotating buffs.
Deep-water boss gauntlet - alternates days with Shackled Jungle.
Daily PvP tickets, season ranks. The steady gem income.
The elevated circuit for ranked climbers - crown points, bigger payouts.
Practice ladder that runs between ranked seasons - flags and shields, no rank pressure.
Season elimination bracket - guessing the bracket pays tokens. Each run lasts one named season.
The extended bracket - double the field, double the payout.
Need more detail? Search the wiki for every event guide and companion tool.