The wiki 541 topics cataloged

Guild-written guides to Archero 2's heroes, events, equipment and progression systems. Everything is checked in-game or against community testing before it is published.

Every other shelf

Event guides each pairs with a planner you can run

Island Treasure Hunt

A permanent 24-tile board, a two-die roll, and a pile of milestones. Flat tiles pay 50–800 points, and the two point-slot devices and two wheel tiles are where multipliers belong. Each cycle runs 27 play days plus one exchange day.

  • Every 2,000–20,000 pts per 20k block returns +1 die
  • Roll milestones at 5, 10, 20… 600 rolls refund dice
  • Each period starts you with four dice
  • Claim All for cumulative chests; bulk dice buys with gems

Angler's Bounty

Four lakes, six catch classes (C1 → Legendary), and a lure economy. Lakes unlock at 75 / 230 / 500 kg cumulative weight, and deeper lakes multiply rarity weights. Dragon Gate can appear as a special area while you fish the deep lakes.

  • Always buy silver-ticket lures: strictly +EV
  • Etched runes are the real prize (Arrow of Echoes, Elemental Crit…)
  • Blessed runes: buy all; mythic artifacts once runes are done
  • Skip ticket-keys: gems convert better

Collection & Build Compatibility

Record your heroes and stars, gear grades, runes, artifacts, talents and inventory once. The compatibility explorer then shows, for each hero you own, which of your recorded equipment is documented as compatible, and keeps unowned or hero-locked equipment out of the result. It never ranks builds.

Start local-first without an account, or sign in and explicitly enable private sync to continue across devices.

Coming next

The shelves are live — skills, artifacts, runes, chapters, equipment and bosses all have browsable catalogs now. These guides are the next layer on top of them:

Spot something wrong or outdated? Flag it to guild leadership so we can update the guide.